Why Interactive Graphic Stories and Games?

Today, children of all ages live in a digital world.1,2,3 Indeed, children of all ages have a clear attraction to digital media and spend a significant amount of their time exploring it.1,2,3

The AIM Buddy Project’s interactive features––online stories and games––offer children an inventive opportunity through which they can build their technological fluency for the 21st century. Beyond that, our interactive features invite children to actively learn about, think critically about, and discuss the content they are exploring from different perspectives. The dynamic stories and games blend both entertainment and education in a powerful way.


  1. Gutnick, A. L., Robb, M., Takeuchi, L., & Kotler, J. (2011). Always connected: The new digital media habits of young children. New York: The Joan Ganz Cooney Center at Sesame Workshop.

  2. Rideout, V., Foehr, U.G., and Roberts, D. F. (2010). Generation M2: Media in the lives of 8-18 year-olds. Menlo Park, CA: Henry J. Kaiser Family Foundation.

  3. Roberts, D. F., & Foehr, U. G. (2008). Trends in Media Use. Future Of Children, 18(1), 11-37.

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