“When people demonstrate generosity, they are willing to give away or share their time, money, or belongings, even when those things mean a lot to them.” (Kasser, 2005)
Being generous isn’t always easy for kids (or adults!). What happens when a child doesn’t have enough candy to share with all her friends? Or doesn’t have enough time to go bike riding and help a friend rake the leaves? The AIM team considered these (and many other!) nuances of generosity as they set out to create “Arthur’s Giving & Keeping Game,” the interactive game focused on generosity.
“Arthur’s Giving & Keeping Game” was built in a game-like format so kids would be drawn into the decision-making process that goes along with making difficult choices. The interactive game challenges kids to discuss and question what it means to be generous. To do this, the AIM team focused on teasing out various aspects of generosity, including scarcity of resources, personal wants, and the motives of circumstances of the recipients––as well as encouraging kids to realize the positive feelings they can experience when they have been generous to another person.
“Arthur’s Giving & Keeping Game” comprises three different scenarios. Each scenario focuses on a different resource that Arthur can choose whether or not to share with his friends—chocolate, money, and time. As kids advance through the game, Arthur has fewer and fewer resources to share. The increasing difficulty of each scenario allows kids to realize that it is not always easy to be generous and, specifically, to recognize things to consider when deciding how much of something to give and to whom.
There are pause points throughout the game that prompt kids to think aloud and discuss various aspects of being generous.
And at the end of the three scenarios, kids are asked to reflect on and discuss general questions about the topic of generosity, like the one below:
The AIM research team is in the process of analyzing the data they gathered during the 2015-2016 AIM Buddy Project research study. Although final reports will be complete in August 2017, preliminary feedback and data has indicated that kids were engaged with the game, and that the buddy pairs were positively challenged by the often conflicting information that one can encounter when being generous.
Check back for more information on the research study!